![]() This departure from the usual “go to X, shoot Y” formula works pretty well, especially as the levels are quite large so it gives you space and perspective to work with. This isn’t an open world and the tasks usually have to be performed in certain order, but it’s reminiscent of the stealth vs. Besides the OWL, you now have freedom to approach objectives from multiple angles. The new touchpad on the controller comes into its own here, you swipe in the cardinal directions to select a function, then hit L1 to activate, all nice and easy and gives you 4 more controller options to make things more complex. ![]() The OWL is a lovely piece of technology that acts as transport, backup, shielding, stun device and medic, and feels like a replacement for your absent team mates, but one that doesn’t get in the way. It’s still a first person shooter, but you’re now resolutely on your own instead of being accompanied by a squad, though you are given an OWL. Once you get into the first proper mission you realise how Killzone Shadow Fall is different from the others. It’s fairly predictable that you’re going to follow in Sinclair’s footsteps and become a Shadow Marshall, and after a nice backstory/history/training montage you begin in earnest as an elite soldier saving his planet from the enemy. Things start off for you as a small boy escaping the purge of Vektans by the Helghast as the two societies are segregated with the installation of the wall, then being rescued and taken under the wing of a Shadow Marshall called Sinclair. This next chapter starts 30 years after the conclusion of Killzone 3, Helghan is uninhabitable after the events of the previous game and the survivors offered a home on Vekta where things have been tense but peaceful because the two civilisations are separated by a 200 metre high security wall. This has competition in the form of Call of Duty: Ghosts and Battlefield 4, and considering both are cross-generational games they’re still impressive, so how does Killzone Shadow Fall measure up? We’re in a bit of a pattern here with FPS games coming out at launch on a new Sony console, the PS2 had Timesplitters, the PS3 had Resistance, both of which were excellent games to start a generation off with. ![]() This is the sixth game in the Killzone series from Dutch developer Guerilla Games, and what I’d term one of the first true next generation games to hit the shelves (there are plenty of new titles out there, but very few that have only been developed for latest platform). ![]()
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