![]() ![]() Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed.Electric mining drill graphics now fill bounding box more accurately.Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library.It is very useful to be able to switch between sets of requests with one click. A personal logistic requests manager such as Auto Trash or Logistic Request Manager: You will be swapping between ground and space often, each of them requiring a different inventory.Even Distribution or Even Distribution Lite: Helps early game when you manually insert items into multiple buildings.These can reduce gameplay annoyances but only change gameplay in minor ways. This can be a useful tool to debug issues with your rocket deliveries, or just for fun. ![]() Rocket Log: Keeps track of your cargo rockets launches.Although this is not an Earendel mod, it was made specifically with SE in mind. Solar Calculator: Can calculate proper solar panel/accumulator ratio for any planet.Comes with a preset for Space Exploration. Milestones: If you want to track your progress and get pings for each milestone reached.Bottleneck Lite: Quickly see what parts of your factory are blocked.A recipe browser such as Recipe Book, FNEI, or What is it really used for: Will help you figure out the use of all the various new items and recipes in SE.You can remove or add them anytime without having an effect on the save. Mods that do not change the game mechanics. ![]() No major gameplay changes will be included below, as those can change the SE experience and would not be to everyone's tastes. You may install all of these recommendations at once by installing the official modpack instead. Note that it can be a performance hog in a large base, so you will want to remove it once you are past the burner phase. ![]()
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